And I seriously think this is perfectly okay," he added. "Now, now, truth be said, I honestly thought Bethesda’s staff played Autumn Leaves, had a blast with it (I hope) took some things out of it and made their own thing for Far Harbor.
#FALLOUT NEW VEGAS DLC RELEASE DATES MOD#
The creator then goes on to list how the quest resembles his mod in a number of key ways, such as the main theme being an investigation of a mysterious death by speaking to every robot in the vault, how voice modulation plays a major part in distinguishing between the robots, and more.
#FALLOUT NEW VEGAS DLC RELEASE DATES MODS#
I knew that Bethesda was keeping an eye out on mods and taking the best ideas to integrate them in their future instalments (like they did for Wasteland Defense for Fallout 4), but this!" he said. According to Veer, a fan brought the similarities between the two to his attention, as he has yet to play the DLC. Sounds familiar?" he wrote on the project's ModDB page. "It featured a colourful cast of eccentric robots, in charge of a forgotten Vault where a strange murder happened. The modder believes Bethesda took a bit of an inspiration from his mod when creating Brain Dead, a quest in the recently released story-focused add-on for Fallout 4, Far Harbor. The mod was released a few weeks before the launch of Fallout 4. Guillaume Veer is the creator of a Fallout: New Vegas mod called Autumn Leaves. It’s a bit thin for that kind of long-term theorizing but as a line-up for the inevitable next DLC, The Big Empty sounds like it has promise.Creator of a Fallout: New Vegas mod put out comparisons that suggest Bethesda may have been inspired by his work when creating a quest in Fallout 4's Far Harbor DLC. theorizes that a Ulysses-related storyline may run through the entirety of the New Vegas DLC until it eventually wraps up in that battle. Other evidence includes the existence of an “Eagle Flag Pole” in the Fallout weapons folder – Ulysses is carrying a large flagpole on the playing card – and conversations near the end of Dead Money that refer to a battle between two couriers in “the Divie,” AKA the Grand Canyon. “Oddly enough, tearing him out of the game was almost as hard as putting him in because companion scripts touch almost everything (and he also was a complicated character in terms of some of the hooks into the storyline). “There’s a character on one of the trading cards, Ulysses, who was supposed to be a companion,” Avellone said. Ulysses did not appear in the game, however designer Chris Avellone revealed in a November interview with Lightspeed Magazine that the character was cut, but also suggested that he might someday make a return. There are spoilers ahead, by the way, so consider yourself warned.įirst and foremost, there are apparently numerous references in Dead Money to an area known as “The Big Empty.” Christine, a Dead Money NPC, says she was rescued from The Big Empty by a courier who “wore the flag of the old world on his back,” a description matching that of Ulysses, a character who appears on the three of Clubs playing card in the deck that came with the Collector’s Edition of the game. It’s safe to say that more Fallout: New Vegas expansions will be forthcoming and it looks like Bethesda may have already dropped some hints about what’s on the way in Dead Money, the Xbox 360-exclusive-for-now DLC that came out on December 21. Information about the next Fallout: New Vegas DLC release may already be in the wild thanks to some heavy teasing in the recently-released expansion Dead Money.